Larger Than Light
Creative Director of the in progress narrative puzzle game, Larger than Light. Directing a team of 16-20 individuals with skills in level design, engineering, music composition, and 3D art and animation to create a 20 minute gameplay demo by the end of the 2021 school year.
Binky Saves the World
Creative Director and Level Designer for Binky Saves the World, a Game Jam game made with a team for 4 people. Working on bringing the game to completion to submit for Indiecade 2020.
Beasts of Maravilla Island
Art Producer for the 3D Nintendo Switch title Beasts of Maravilla Island, Acted as a producer in assigning and tracking progress of an 8 person art team, and directed assets through the art pipeline, while also creating 3D assets and concept art myself
Artist and Designer on the Virtual Reality Grad Thesis game, Ascension. Created assets and contributed to design and narrative elements.
Irvine CubeSat Satellite
Designed and helped model hardware for a working CubeSat Satellite in collaboration with NASA, to launch and communicate with while in orbit. Familiarization with 3D Modelling software for aerospace, and flight trajectory software to calculate orbit.
Thrash Environmental Microbiology Lab
Worked on doing microbe counts, performing assays, doing PCRs, growing cultures, and making media, and general laboratory upkeep for the microbes grown in the Thrash Lab at USC.